The Invoke canvas.The Invoke canvas.
Invoke workflow
Tiling Texture Generator

The Tiling Texture Generator creates seamless, high-resolution textures from reference images for use in environments, props, or character assets.

This accelerates the process to manually create tiling textures, making it faster to generate high-quality materials for 3D assets.

How To Use

  1. Select a Model: Choose the AI model you want to use for texture generation.
  2. Enter a Positive Prompt: Describe the texture you want to generate. For example, “tree bark, high-resolution, photorealistic, detailed.”
  3. Enter a Negative Prompt (Optional): Specify what elements should be avoided in the texture.
  4. Define Additional Settings: Configure seamless tiling in X and Y directions to ensure your texture can be tiled without visible seams.
  5. Generate the Texture: Click to run the workflow, which will create a high-quality seamless texture optimized for gaming.
  6. Review & Save: The generated texture can be previewed and saved for use in game engines or 3D modeling software.

How It Works

  1. Model Selection: The workflow starts by loading an SDXL-based model (e.g., JuggernautXL), ensuring high-quality output.
  2. Prompt Processing: Your positive and negative prompts are processed to define the texture characteristics. Additional descriptive elements like “CGI texture render, texture design, high-poly model, PBR materials” are automatically appended for enhanced detail.
  3. Noise & Latent Generation: The workflow initializes a random noise seed to create variability in textures while maintaining a structured workflow.
  4. Denoising Process: The AI model uses a denoising step with 32 iterations and a scheduler (DPM++ 2M SDE K) to refine the generated texture.
  5. Seamless Tiling Activation: The system ensures seamless generation by enabling tiling in both the X and Y directions, making the texture usable in any tiling-based application.
  6. Texture Finalization & Output: The final output is post-processed, ensuring it adheres to high-resolution (1024x1024) standards and includes metadata for compatibility with 3D rendering engines.

FAQs

"Moving towards creation of assets that will actually be placed in game is more demanding. However, a number of companies like Invoke… are focusing on developing effective specialized tools for game artists for both concept art and production assets."
Texture Creation